Being a terrible grower of a grapevine, I brought Hundred Days by Broken Arms Games to try get some easy-to-understand knowledge of why my grapevine wasn’t moving very far along and have fun at the same time.

Gamers have a choice of playing a story mode or an endless mode, you start off as a young woman who has been given the land to make wine on, you will have an expert on hand to tell you how to get things done and meet interesting characters along the way.

Players have a board where you put down every phase of the winemaking process, interestingly each piece resembles shapes like Tetris and so you got to be choosy about where you put your actions, above you see two ‘2’ actions, this means they take two turns before leaving the board.

As you go along, you will get better making wine, look for the star in each section to know where the sweet spot for the best possible wine, the above example shows it wants maximum Acidity and number two for Sweetness and Tannin.

There’s plenty of customization options when you get to the bottling phase, you can pick the shape and colour of your wine bottle right down to what you want as the closure, each option does have a price.

After the bottling comes the tasting, your wine gets a grade, and you get given advice, it takes some time before making the perfect bottle of wine, the one before this one had a score of 82 and little to no difference in the making happened.

After that is the selling of the wine, you will get individual customers and special orders, the latter takes far more bottles than standard customers.

There is plenty to upgrade in this game, you can increase the size of your board, you can buy more land, you can buy new technology, expand the levels of your tool shed, winery and warehouse too, buying a shop takes care of regular orders but you do need to check on special orders.

If you’re looking for a game that you can easily spend hours playing, then this is the game for you because it takes a while to get through everything.

Rating: 4.5 out of 5.

Tiggy.

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